ATTIC FANTOMSWake up, Detective You awake suddenly in your run down apartment, with a small list of emergencies that need to be dealt with in approximately no time whatsoever. Working against you: time, resources, energy, skills, public opinion, and your own self destructive nature. Working in your favor: two dozen voices in your head, each attempting to shout over the others in order to make themselves heard. They more or less have your best interests at heart,
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Wake up, Detective...
You awake suddenly in your run-down apartment, with a small list of emergencies that need to be dealt with in approximately no time whatsoever. Working against you: time, resources, energy, skills, public opinion, and your own self-destructive nature.
Working in your favor: two dozen voices in your head, each attempting to shout over the others in order to make themselves heard. They more-or-less have your best interests at heart, but they might not agree with you about what constitutes a “best interest.”
This is a storytelling game for one person who contains multitudes.
This is the life you have now.
This is you.
This is Attic Fantoms.
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Attic Fantoms is a solo role-playing game, extremely inspired by Disco Elysium. So extremely inspired, in fact, that it is made to be played with the Physiologus of Attic Fantoms cards sold by ZA/UM (although you can make do with, say, Tarot cards, if you absolutely must). You could treat this as an event occurring the week after Disco Elysium wrapped up; the continued adventures of that troubled detective from Precinct 41. Or, be a new detective altogether.
Confront your troubles. Listen to the Fantoms in your head. Try to finish your to-do list. Make things worse in the attempt. Good luck!